![]() Even the large world you created for the server didn't take very long to load, so I'm impressed with that. I think I noticed a performance change, in that the game seemed to load quicker. It seems my character sprite (if you want to call it that) has changed, too, but I noticed that you can select whether or not accessories are visible, maybe that's why my character looks uglier. I don't think there's a setting to change the color and it's real not of much concern, I just think it's ugly. The menu has changed a bit, as for most of it, I don't mind, but having my selected slot highlighted in yellow is not a change I like. Now it consumes less mana, it might be stronger, too, I'm trying to recall the buffs it got after the reforge. First of all, I realized that I needed to reforge my Golden Shower as it had a -10% knockback debuff on it. So I've played a little bit of 1.2.3 and I thought I'd share my first impressions. I wish living trees were more common as well.Īnd a few other little things are welcome. More common pyramids are great, since I only ever saw one of those in the few worlds I made last update.Not a huge thing, but it will help for some of the creative builds people do. That was one thing I wanted with the slopes added in the last update. Replaced Tree 9's graphics? Good, that tree was a slacker.That makes farming jungle trees far easier Little things like stackable buckets are a life-saver too for filling up massive pools.The infinite wiring would have come in quite handy on our last world.And some of the non-balance changes are fan-damn-tastic. That one hurts hard.īut yeah, I'm glad the mech bosses are tougher. The mana potion debuff that decreases magic damage is a big hit. Life crystals no longer spawning in the dungeon is a little disappointing, though I was generally at max life by then. I would have preferred to see some buffs to bring the other spells up to the utility of golden shower though. ![]() I guess that's why it got nerfed though, you don't want a go-to spell that everyone uses. I mean that was a go-to spell for me, and many others. It was already rare as hell on a multiplayer server (granted, it would probably be a little abundant for single-player worlds), and golden shower is a lot less effective. The bee gun damage is definitely welcome, but the nerfs to chlorophyte hurt quite a bit. Mmm yeah, overall this feels like a downgrade without some extra stuff to fill the gaps. That said, it's great that the game is getting more attention and I can't wait to see more patches and the final Lunar boss fight! I kind of appreciate what is being done, but I don't entirely like the nerfs I listed. * Increased Bee Gun damage by 1 (should be more, but this is better than nothing)Īll told the changes seem to make the games progression a bit more linear. * Mech bosses are now slightly more difficult. * You cannot summon the Golem until after Plantera has been defeated. * Plantera bulb's don't spawn until all 3 mech bosses are defeated. * Lowered the damage of Chlorophyte Bullets. * Golden Shower now does slightly less damage. * Golden shower now only penetrates 5 targets. * Golden shower debuff time was reduced to 10 seconds. ![]() * Chlorophyte is slightly more rare and grows slower. Here are a few changes that I am not entirely in love with: I don't mind adding more progressing or making things a little less easy to get, but some of the changes in this patch hit me "in the feels." I haven't had much time to process the entirety of the 1.2.3 update but at first blush, it looks like the game just got Nerfed.
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